Category Archives: Computing

Digital Devices 

Over the last two weeks, Bluebirds have been learning how digital devices work and can now identify input and output devices.  The class all joined in a sorting exercise, deciding whether a device was input or output.  They correctly identified one which was both.  Only the cable proved tricky as it was neither! Bluebirds considered items in the home such as microwaves, washing machines, vacuum cleaners, tumble dryers and televisions and explained the input – process – output.

Self Image and Identity

Bluebirds learnt all about self image and identity in Computing today.  They realised how everyone has an offline and online identity.   For example, a person could like rock music (offline identity) and stream such music from Spotify (which in their online identity).  They looked at two examples of two people’s images and identities and then completed work in their book.  They chose examples about themselves and then colour coded whether the information should be disclosed online.

Times Table Rock Stars

The Bluebirds were introduced to Times Table Rock Stars this week, ready for the school competition.
We had a go at Studio, Garage and even had a class competition! Olivia came first, Khayri was second and Thomas S was third – well done Bluebirds!
We are ready to win lots of coins for the competition!

Online Safety in Anti-Bullying Week

In Computing, Bluebirds had a great understanding of how inappropriate behaviour and bullying can happen online:
Esmee – Someone can type something mean.
Muneeb – Someone could send you a rude message or swear.
Shenyar – Someone could share something about you.
Isla – someone could be nasty to you on a chat. e.g. Roblox .
Ollie – People could message others behind someone’s back .
Frankie – someone could message you and pretend to be someone else.
Mrs Parry explained that someone could have their photo edited and shared to others too.
The children also knew they should advise an adult if any sort if this should happen to them.  In pairs, the class shared kind remarks they had received from other people this week – there were loads of examples! Well done Bluebirds!
The class learnt a song to a well-known tune and completed the lyrics in their books besides recording ways that people can be cyber bullied.


The Bluebirds have been learning about how to program in computing. The list of instructions to make the program is called an ‘algorithm’ and that is in a language that only computers can understand called ‘code’.
The Bluebirds used the program Scratch. They placed blocks together as a list of instructions to move their character – known as a sprite and they also had a go at changing the background.



Over the last few weeks, Bluebirds have  collected lots of facts about Ancient Egypt to help create their own online E-books. The children found this fun and informative, learning so much more about Ancient Egypt and how their community worked. They used all the information they had gathered to help with their own lift-the-flap hide and seek book which Bluebirds are writing in English.

Copyright and Ownership

Bluebirds this afternoon looked at copyright and ownership as part of Safer Internet Day. Mrs Parry told the children the following statement: Just because I have a copy of an image or song that does not mean it is mine. The children then talked about if they thought this was true or not.

They looked at Yusuf and Ayra’s work and talked about if that work belonged to them or if it belonged to anyone who had a copy. As Ayra had worked so hard on her picture, it means that it belongs to her only and if you wanted a copy then you would need to ask.

The class watched a video about two characters that were disagreeing about who owned a picture, both felt they had created the picture on the computer. The children came up with ideas to help them solve this problem. First the children talked about having a name on the image. When no name could be found, the characters looked at other ways to prove who owned the work. They came up with looking at a folder on the computer to see whose folder it was in.

Like the character in the video, the children all save their work in a folder with their name on.